//****************************************************
// Porman Project 
// Filename: CRenderUnity.cpp
// Date: 2011/01/26
// Author: KengYu Lin
// Modify:
//****************************************************
#include "CRenderUnity.h"

namespace Porman
{

namespace RS
{

CRenderUnity::CRenderUnity( const std::string& sName, unsigned int uiHash ) :
CRenderBase(sName,uiHash)
{
}

CRenderUnity::~CRenderUnity( void )
{
}

void CRenderUnity::initial( void )
{
    m_hUnityData.getData().m_mat4x4LocalMatrix = glm::mat4x4();
    m_hUnityData.getData().m_mat4x4WorldMatrix = glm::mat4x4();
}

void CRenderUnity::onSwap( void )
{
}

void CRenderUnity::onRender( void )
{
}

}//End namespace RS

}//End namespace Porman